
The Legend of Zelda
If there is any one franchise in gaming that I will flock to without question, it is Zelda. Even at their worst (barring the CD-i games), no Zelda game has ever been horrible. Each one is enjoyable to some degree. To me, the quintessential Zelda is A Link to the Past, but that is its own entry into this series. This entry is about the original gold-cartridge goodness.
The brain-child of Mario creator Shigeru Miyamoto, The Legend of Zelda places you in the role of Link in his quest to defeat Ganon, save Hyrule and rescue Princess Zelda. A fantastic journey of trials and tribulations await our hero. Persevering through a fantastically open world, and through a myriad of maze-like labyrinths brought forth one of gaming’s earliest epics.
I remember picking the game up from the local video rental shop, entranced by its gold cartridge. I started the game and heard that iconic tune for the first time. Soon, I was off to Hyrule on an adventure of getting really lost. I mean super lost. I’m talking ‘how the hell do I get out of the Lost Woods’ lost. For all my annoyance, I was entranced. Though that was probably the awesome music. I finally found my way to the first dungeon, and scurried my way through that as well. Soon enough, I had the first piece of the Triforce and my adventure continued. News flash: I got lost again.
If there’s one thing a lot of the NES games of that day lack, it is helping you. I remember trying Metroid. Talk about being blind. Being about 6 didn’t help much either. There was no internet, there wasn’t even a strategy guide at that point either. No NES Atlas, no nothing. Yet, for what little time I had at first with Zelda was a blast. I didn’t understand the point of the game. This wasn’t like Mario where I had a clear goal and a way to achieve it. I was in the dark and I was confused. That first though was enough. Eventually, The Legend of Zelda came to be in my ownership. It came that handy-dandy map and instruction manual to help me out too.
Zelda was the first game that I feel truly offered me a challenge that I enjoyed. More so than any other NES game that I didn’t beat (which was most of them), I WANTED to beat it. Through thick and thin I soldiered on. Then came the Dark Nuts and the adventure reached a frustrating conclusion thre. I don’t recall ever getting past Level 4 in my initial play through. Likely a mix of that plus other games to play stole me away from Hyrule, but I would occasionally return to try my luck again.
Eventually though, my subscription to Nintendo Power netted me the almighty NES Atlas. With renewed vigor, I set forth and conquered Quest 1. I even took my stab at Quest 2, but I didn’t make it. I beat Quest 1, and I felt good about myself. I rose to the occasion. I gave in the short term, but never in the long term. Ganon got the ass-whooping he deserved. Zelda made me face up to what seemed an insurmountable challenge, and eventually reach the summit. It gave me a sense of tenacity and accomplishment. I don’t remember much in the way of specifics of my attempts, but I remember that each new level brought a sense of foreboding, toil and triumph. It made me feel good about myself, and that with effort I could achieve almost anything. Every so often I go back to this first outing, if only to relive the adventure for a short while. At least until I get to the Dark Nuts.
The Short and Sweet of It
The Game: The Legend of Zelda
Platform: NES
Why it was important: In a fantastical land, I learned to face up to my challenges and triumph over adversity.
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